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OpenShot Library | OpenShotAudio
0.2.2
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The base class for objects that can be sent to a MessageListener. More...
#include <juce_Message.h>
Inheritance diagram for juce::Message:Public Types | |
| using | Ptr = ReferenceCountedObjectPtr< Message > |
Public Types inherited from juce::MessageManager::MessageBase | |
| using | Ptr = ReferenceCountedObjectPtr< MessageBase > |
Public Member Functions | |
| Message () noexcept | |
| Creates an uninitialised message. | |
Public Member Functions inherited from juce::MessageManager::MessageBase | |
| bool | post () |
Public Member Functions inherited from juce::ReferenceCountedObject | |
| void | incReferenceCount () noexcept |
| Increments the object's reference count. More... | |
| void | decReferenceCount () noexcept |
| Decreases the object's reference count. More... | |
| bool | decReferenceCountWithoutDeleting () noexcept |
| Decreases the object's reference count. More... | |
| int | getReferenceCount () const noexcept |
| Returns the object's current reference count. | |
Friends | |
| class | MessageListener |
Additional Inherited Members | |
Protected Member Functions inherited from juce::ReferenceCountedObject | |
| ReferenceCountedObject ()=default | |
| Creates the reference-counted object (with an initial ref count of zero). | |
| ReferenceCountedObject (const ReferenceCountedObject &) noexcept | |
| Copying from another object does not affect this one's reference-count. | |
| ReferenceCountedObject (ReferenceCountedObject &&) noexcept | |
| Copying from another object does not affect this one's reference-count. | |
| ReferenceCountedObject & | operator= (const ReferenceCountedObject &) noexcept |
| Copying from another object does not affect this one's reference-count. | |
| ReferenceCountedObject & | operator= (ReferenceCountedObject &&) noexcept |
| Copying from another object does not affect this one's reference-count. | |
| virtual | ~ReferenceCountedObject () |
| Destructor. | |
| void | resetReferenceCount () noexcept |
| Resets the reference count to zero without deleting the object. More... | |
The base class for objects that can be sent to a MessageListener.
If you want to send a message that carries some kind of custom data, just create a subclass of Message with some appropriate member variables to hold your data.
Always create a new instance of a Message object on the heap, as it will be deleted automatically after the message has been delivered.
Definition at line 47 of file juce_Message.h.